There are several personalities: cranky, jock, lazy and smug, which are male villager personalities, and snooty, peppy, normal and sisterly, which are female personalities. All villagers share the same interests and hobbies, but some are more apparent in individual personalities than others. There are different personalities and characteristics found in villagers. For more information, check out the individual personality pages: This section briefly underlines the key notes about each personality trait. Shrunk ( New Leaf) and Frillard ( City Folk), or from the villagers themselves when they approach them ( New Horizons). The playable character can learn these emotions from Dr. They are capable of acting out different perceived, human emotions (later called "reactions" as of New Horizons) from crying to rejoicing, which are considered impossible in most animal species. They also wear clothes and makeup, giving them a human appearance. Being of anthropomorphic nature, they stand on two feet with the same posture and poise as the human playable characters do. Sometimes, at random, the villager will offer a furniture item when the player looks in a storage unit.Īs aforementioned, villagers appear as animals within each game in the series. The player also cannot turn lights off inside of a villager's home. The player cannot see inside chests, wardrobes, or any other type of storage units inside a villager's home when the player opens one, a specific message will appear relating to each wardrobe, some references to other Nintendo games. Villagers have varying "sleep cycles", and the house remains locked while they are sleeping. When villagers talk to other villagers clothing change is a frequent occurrence.Īs of Wild World, the villager's house can usually only be entered if they are inside (in the GameCube version, villagers just needed to be in the acre outside their house for the player to enter). Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request (as well as insects, fish, fossils, and clothes) or they obtain by either buying it or getting it from the player. Players with The New Leaf Welcome amiibo update can contact Wisp which allows them to move in any villager using their amiibo card. Villagers move into the town at random, where there is no way to determine who will move in next until their house is set, unless the player convinced a villager from another town to move in, or the player convinced a villager to move in from the Campsite. They occasionally plant flowers, shake trees or even buy items from the shop. In New Leaf villagers are more interactive. They are all animals, as the title of the series, Animal Crossing, suggests, and they come in a variety of species, from mice to elephants. On the release of Wild World, villagers started to specialize in hobbies, such as fishing, finding fossils, collecting insects - to name but a few. They live simple, quiet lives scattered around the player's town. Villagers (sometimes referred as island residents in New Horizons) are the main NPCs in the Animal Crossing series, and there are currently around 460 of them (a list of them can be found here). character, see Villager (Super Smash Bros). This article is about the resident NPCs of the Animal Crossing series.
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